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Deprecated MethodsMethodDescriptionthe sub-step count now depends on the tick the caller hands to
GamePieceTracker.advance(double); useGamePiecePhysicsConfig.substepsFor(double)with that tick, orGamePiecePhysicsConfig.getMaxSubstepSeconds(). Kept so existing callers still compile.
GamePiecePhysicsConfig.Builder.maxSubstepSeconds(double), which says what it means at any tick.